Year 2 – Lesson 5 – Creating digital music
In this lesson, learners will choose an animal and create a piece of music using the animal as inspiration. They will think about their animal moving and create a rhythm pattern from that. Once they have defined a rhythm, they will create a musical pattern (melody) to go with it.
Learning objectives
To create music for a purpose
- I can create a rhythm which represents an animal I’ve chosen
- I can create my animal’s rhythm on a computer
- I can add a sequence of notes to my rhythm
Package contents
- Lesson plans
- Slide decks
- Learner resources
- Homework
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