Year 6 – Lesson 4 – Designing a game

Curriculum KS2 Unit Lesson

Learners work at the ‘design’ level of abstraction, where they create their artwork and algorithms. Learners first design the sprites and backgrounds for their project, then they design their algorithms to create their program flow.

Learning objectives

To design a project that builds on a given example

  • I can choose the artwork for my project
  • I can create algorithms for my project
  • I can explain my design choices

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework