Year 9 – Lesson 4 – Dream it up

Curriculum KS3 Unit Lesson

The first three lessons allowed learners to explore the individual physical computing components at their disposal. Starting with this lesson, they will build their own physical computing project, thus bringing together what they have learnt into a meaningful creation.

Learning objectives

  • Design a physical computing artifact purposefully, keeping in mind the problem at hand, the needs of the audience involved, and the available resources
  • Decompose the functionality of a physical computing system into simpler features

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework