Year 5 – Lesson 1 – Exploring conditions

Curriculum KS2 Unit Lesson

In this lesson, learners revisit previous learning on ‘selection’ and identify how ‘conditions’ are used to control the flow of actions in a program. They are introduced to the blocks for using conditions in programs using the Scratch programming environment. They modify the conditions in an existing program and identify the impact this has.

Learning objectives

To explain how selection is used in computer programs

  • I can recall how conditions are used in selection
  • I can identify conditions in a program
  • I can modify a condition in a program

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework