Year 6 – Lesson 3 – Improving a game

Curriculum KS2 Unit Lesson

Learners apply the concept of variables to enhance an existing game in Scratch. They predict the outcome of changing the same change score block in different parts of a program, then they test their predictions in Scratch. Learners also experiment with using different values in variables, and with using a variable elsewhere in a program. Finally, they add comments to their project to explain how they have met the objectives of the lesson.

Learning objectives

To choose how to improve a game by using variables

  • I can decide where in a program to change a variable
  • I can make use of an event in a program to set a variable
  • I can recognise that the value of a variable can be used by a program

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework