Marc Scott, Author at Raspberry Pi Foundation https://www.raspberrypi.org/blog/author/marc/ Teach, learn and make with Raspberry Pi Thu, 29 Aug 2024 10:39:12 +0000 en-GB hourly 1 https://wordpress.org/?v=6.7.2 https://www.raspberrypi.org/app/uploads/2020/06/cropped-raspberrry_pi_logo-100x100.png Marc Scott, Author at Raspberry Pi Foundation https://www.raspberrypi.org/blog/author/marc/ 32 32 Bridging the gap from Scratch to Python: Introducing ‘Paint with Python’ https://www.raspberrypi.org/blog/learn-to-code-python/ https://www.raspberrypi.org/blog/learn-to-code-python/#comments Wed, 28 Aug 2024 09:34:11 +0000 https://www.raspberrypi.org/?p=88064 We have developed an innovative activity to support young people as they transition from visual programming languages like Scratch to text-based programming languages like Python. This activity introduces a unique interface that empowers learners to easily interact with Python while they create a customised painting app. “The kids liked the self-paced learning, it allowed them…

The post Bridging the gap from Scratch to Python: Introducing ‘Paint with Python’ appeared first on Raspberry Pi Foundation.

]]>
We have developed an innovative activity to support young people as they transition from visual programming languages like Scratch to text-based programming languages like Python.

An illustration of a web browser window with colourful tags and labels around it.

This activity introduces a unique interface that empowers learners to easily interact with Python while they create a customised painting app.

“The kids liked the self-paced learning, it allowed them to work at their own rate. They liked using RGB tables to find their specific colours.” – Code Club mentor

Why learn to code Python?

We’ve long been championing Python as an ideal tool for young people who want to start text-based programming. Python has simple syntax and needs very few lines of code to get started, and there is a vibrant community of supportive programmers surrounding it.

However, we know that starting with Python can be challenging for young people who have never done any text-based coding. They can face obstacles such as software installation issues, getting used to a new syntax, and the need for appropriate typing skills.

How ‘Paint with Python’ helps learners get started

‘Paint with Python’ is an online educational activity that addresses many of these challenges and helps young people learn to code Python for the first time. It’s entirely web-based, requiring no software installation beyond a web browser. Instructions are displayed in a side panel, allowing learners to read and code without needing to switch tabs.

To help young people with creating their painting app, much of the initial code is pre-written behind the scenes, which enables learners to focus on experimenting with Python and observing the outcomes. They engage with the code by clicking on suggested options or, in some cases, by typing small snippets of Python. For example, they can select colours from a range of options or, as they grow more confident, type RGB values to create custom colours.

The activity is fully responsive for mobile and tablet devices and provides a final view of the full program on the last page, together with suggested routes to continue learning text-based programming.

An accessible introduction to text-based programming

We believe this activity offers an accessible way for young learners to begin their journey with text-based programming and learning to code Python. The code they write is straightforward and the activity is designed to minimise errors. When mistakes do occur, the interface provides clear, constructive feedback, guiding learners to make corrections.

Try out ‘Paint with Python’ at rpf.io/paint-with-python. We’d love to hear your feedback! Please send any thoughts you have to uxresearch@raspberrypi.org. 

This activity was developed with support from the Cisco Foundation. Through our funding partnership with them, we’ve been able to provide thousands of young people with the inspiration and opportunity to progress their coding skills anywhere, and on any device.

The post Bridging the gap from Scratch to Python: Introducing ‘Paint with Python’ appeared first on Raspberry Pi Foundation.

]]>
https://www.raspberrypi.org/blog/learn-to-code-python/feed/ 2
Make a robot: A fun and educational journey into robotics for kids https://www.raspberrypi.org/blog/make-a-robot/ Thu, 07 Sep 2023 11:57:23 +0000 https://www.raspberrypi.org/?p=84759 Lots of kids are excited about robotics, and we have the free resources you need to help your children start making robots. What’s a robot anyway? Did you know that the concept of robotics dates back to ancient Greece, where a mathematician built a self-propelled flying pigeon to understand bird flight? Today, we have robots…

The post Make a robot: A fun and educational journey into robotics for kids appeared first on Raspberry Pi Foundation.

]]>
Lots of kids are excited about robotics, and we have the free resources you need to help your children start making robots.

A smiling girl holding a robot buggy in her lap

What’s a robot anyway?

Did you know that the concept of robotics dates back to ancient Greece, where a mathematician built a self-propelled flying pigeon to understand bird flight? Today, we have robots assisting people in everything from manufacturing to medicine. But what exactly is a robot? Ask two people, and you might get two different answers. Some may tell you about Star Wars’ C3PO and R2D2, while others may tell you about self-driving cars or even toys.

In my view, a robot is a machine that can carry out a series of physical tasks, programmed via a computer. These tasks could range from picking up an object and placing it elsewhere, to navigating a maze, to even assembling a car without human interaction.

Why robotics?

My first encounter with robotics was the Big Trak, a programmable toy vehicle created in 1979. You could program up to 16 commands into Big Trak, which it then executed in sequence. My family and I used the toy to transport items to each other around our house. It was a fun and engaging way to explore the basics of robotics and programming.

A Big Trak toy robot on wheels with a keypad on top and with a cart attached.

Understanding something about robotics is not just for scientists and engineers. It involves learning a range of skills that empower your kids to be creators of our digital world, instead of just consumers.

A child codes at a desktop computer.

Robotics combines various aspects of science, technology, engineering, and mathematics (STEM) in a fun and engaging way. It also encourages young people’s problem-solving abilities, creativity, and critical thinking — skills that are key for the innovators of tomorrow.

Machine learning and robotics: A powerful duo

What happens when we add machine learning to robotics? Machine learning is an area of artificial intelligence where people design computer systems so they “learn” from data. This is not unlike how people learn from experience. Machine learning can enable robots to adapt to new situations and perform tasks that only people used to do.

A girl shows off a robot she has built.

We’ve already built robots that can play chess with you, or clean your house, or deliver your food. As people develop machine learning for robotics further, the possibilities are vast. By the time our children start their careers, it might be normal to have robots as software-driven “coworkers”. It’s important that we prepare children for the possible future that robotics and machine learning could open up. We need to empower them to contribute to creating robots with capabilities that complement and benefit all people.

To see what free resources we’re offering to help young people understand and create with machine learning and AI, check out this blog post about our Experience AI learning programme.

Getting started with robotics

So, how can kids start diving into the world of robotics? Here are three online resources to kickstart their journey:

Physical computing with Scratch and the Raspberry Pi

Physical computing with Scratch and the Raspberry Pi‘ is a fantastic introduction to using electronics with the block-based Scratch programming language for young learners.

A girl with a Raspberry Pi computer.

Kids will learn to create interactive stories, games, and animations, all while getting a taste of physical computing. They’ll explore how to use sound and light, and even learn how to create improvised buttons.

Introduction to Raspberry Pi Pico and MicroPython

This project path introduces the Raspberry Pi Pico, a tiny yet powerful digital device that kids can program using the text-based MicroPython language.

Blink on Raspberry Pi Pico.
A Raspberry Pi Pico.

It’s a great way to delve deeper into the world of electronics and programming. The path includes a variety of fun and engaging projects that incorporate crafting and allow children to see the tangible results of their coding efforts.

Build a robot

‘Build a robot’ is a project path that allows young people to create a simple programmable buggy. They can then make it remote-controlled and even transform it so it can follow a line by itself.

A robot buggy with a Raspberry Pi.

This hands-on project path not only teaches the basics of robotics but also encourages problem-solving as kids iteratively improve their robot buggy’s design.

The robot building community

Let’s take a moment to celebrate two young tech creators who love building robots.
Selin is a digital maker from Istanbul, Turkey, who is passionate about robotics and AI. Selin’s journey into the world of digital making began with a wish: after her family’s beloved dog Korsan passed away, she wanted to bring him back to life. This led her to design a robotic dog on paper, and to learn coding and digital making to build that robot.

Selin is posing on one knee, next to her robot.

Selin has since built seven different robotics projects. One of them is IC4U, a robotic guide dog designed to help people with impaired sight. Selin’s commitment to making projects that help make the world a better place was recognised when she was awarded the Aspiring Teen Award by Women in Tech.

Jay, a young digital maker from Preston, UK, started experimenting with code at a young age to make his own games. He attended free local coding groups, such as CoderDojo, and was introduced to the block-based programming language Scratch. Soon, Jay was combining his interests in programming with robotics to make his own inventions.

Young coder Jay shows off some of his robotics projects.

Jay’s dad, Biren, comments: “With robotics and coding, what Jay has learned is to think outside of the box and without any limits. This has helped him achieve amazing things.”

Open up the world of making robots for your child

Robotics and machine learning are not just science fiction — they shape our lives today in ways kids might not even realise. Whether your child is just interested in playing with robots, wants to learn more about them, or is considering a career in robotics, our free resources are a great place to start.

If a Greek mathematician was able to build a flying pigeon millennia ago, imagine what children could create today!

The post Make a robot: A fun and educational journey into robotics for kids appeared first on Raspberry Pi Foundation.

]]>
More Unity: Dive deeper into 3D worlds, game design and programming https://www.raspberrypi.org/blog/more-unity-3d-game-design/ https://www.raspberrypi.org/blog/more-unity-3d-game-design/#comments Tue, 27 Jun 2023 10:05:57 +0000 https://www.raspberrypi.org/?p=84271 Our ‘Intro to Unity’ educational project path is a big success, sparking lots of young people’s passion for 3D game design and programming. Today we introduce the ‘More Unity‘ project path — the perfect next step for young people who have completed our ‘Intro to Unity‘ path. This new free path is designed to bridge…

The post More Unity: Dive deeper into 3D worlds, game design and programming appeared first on Raspberry Pi Foundation.

]]>
Our ‘Intro to Unity’ educational project path is a big success, sparking lots of young people’s passion for 3D game design and programming. Today we introduce the ‘More Unity‘ project path — the perfect next step for young people who have completed our ‘Intro to Unity‘ path. This new free path is designed to bridge the gap for young people before they start on the tutorials on the Unity learning platform.

A teenage girl participating in Coolest Projects shows off her tech project.

Our work to create this path builds on our partnership with Unity, through which we aim to offer any young person, anywhere, the opportunity to take their first steps in creating virtual worlds using real-time 3D.

More Unity builds on foundations

After young people have tried out the Unity Engine and C# programming through the ‘Intro to Unity’ path, they’re ready for a deeper exploration of 3D game design. ‘More Unity’ helps them build on the foundational skills they learned in the ‘Intro to Unity’ path. After completing this new path, they’ll be able to add complexity, new challenges, and heaps of fun to all their 3D creations.

We’ve prepared a comprehensive Unity Guide to assist with getting ready to start either the ‘Intro to Unity’ or ‘More Unity’ path. To create with Unity, learners need access to a computer with a graphics card, the latest version of the free Unity Games Engine, and a code editor. For the extra Blender-based projects (see below), they need the latest version of the free Blender software.

Dive into the projects in the ‘More Unity’ path

The project path consists of six projects. Like in ‘Intro to Unity’, each project introduces new skills bit by bit, enabling young people to independently code their own, next-level Unity creation in the final project.

Rainbow run

This first project shows how to build an exciting 3D simulation. With ‘Rainbow run’, learners create colourful tracks and guide a marble to race along them. We also offer them an extra project guide where they can customise the look of their marble using Blender.

Disco dance floor

Next, with ‘Disco dance floor’, learners code an interactive, tilting dance floor that responds to a rolling ball with sound and colour. They can add their own style to the dance floor by following our extra Blender project.

Don’t fall through

‘Don’t fall through’ is the third project in the path. Here, learners code a two-player game that requires strategy and timing as marbles traverse a vanishing tiled floor.

Pixel art reveal

‘Pixel art reveal’ comes next in the path. It helps learners design unique pixel art on a tiled floor and reveal their awesome artwork by rolling a ball across the surface.

Track designer

In ‘Track designer’, we invite learners to truly think like game designers. This project empowers learners to design unique tilting tracks filled with obstacles, personalised effects, sounds, and more.

Marble mayhem

Finally ‘Marble mayhem’ lets young people bring to life all the principles of physics and materials in the Unity Game Engine they’ve learned about while following the ‘More Unity’ path. This is their place to create a one-of-a-kind game or digital toy that truly reflects their creativity.

Growing skills through Unity

‘More Unity’ promotes young people’s creativity, problem-solving, and independence. Each project presents them with the chance to create a virtual world of physics, materials, and mechanics. With each project they’ll learn lots of new skills in 3D modeling, gameplay design, and programming.

The path includes a community gallery where young people can share their new 3D creations and see what their peers all over the world have made.

Two young people working together on a tech project.

The skills young people gain through the ‘Intro to Unity’ and ‘More Unity’ path provide them with a solid foundation to continue to learn and create with Unity. To follow their passion for 3D worlds, game design, and programming further, they can move on to the hundreds of tutorials available on Unity’s learning platform.

Get ready for ‘More Unity’: Our support for educators, volunteers and parents

Our detailed Unity guide will help you get everything set up for your young people to start with Unity, and the ‘Intro to Unity‘ path is the place for them to begin before they move on to ‘More Unity‘.

If you or your young people want to get a taste of the fun ‘More Unity’ has in store, there’s the Collision and colours Discover project to try out. This short learning experience showcases the new components the ‘More Unity’ path introduces.

To help our community of CoderDojo and Code Club volunteers bring Unity to their learners, we will host a free Unity-focused webinar on 13 July. Sign up to get a walkthrough of the path from our Learning Manager Mac Bowley, and to ask him any questions you might have.

The post More Unity: Dive deeper into 3D worlds, game design and programming appeared first on Raspberry Pi Foundation.

]]>
https://www.raspberrypi.org/blog/more-unity-3d-game-design/feed/ 2
Kids’ coding languages https://www.raspberrypi.org/blog/kids-coding-languages/ https://www.raspberrypi.org/blog/kids-coding-languages/#comments Fri, 28 Apr 2023 09:47:30 +0000 https://www.raspberrypi.org/?p=83768 Programming is becoming an increasingly useful skill in today’s society. As we continue to rely more and more on software and digital technology, knowing how to code is also more and more valuable. That’s why many parents are looking for ways to introduce their children to programming. You might find it difficult to know where…

The post Kids’ coding languages appeared first on Raspberry Pi Foundation.

]]>
Programming is becoming an increasingly useful skill in today’s society. As we continue to rely more and more on software and digital technology, knowing how to code is also more and more valuable. That’s why many parents are looking for ways to introduce their children to programming. You might find it difficult to know where to begin, with so many different kids’ coding languages and platforms available. In this blog post, we explore how children can progress through different programming languages to realise their potential as proficient coders and creators of digital technology.

Two kids share their Scratch coding project on a laptop.

ScratchJr

Everyone needs to start somewhere, and one great option for children aged 5–7 is ScratchJr (Scratch Junior), a visual programming language with drag-and-drop blocks for creating simple programs. ScratchJr is available for free on Android and iOS mobile devices. It’s great for introducing young children to the basics of programming, and they can use it to create interactive stories and games.

Scratch

Moving on from ScratchJr, there’s its web-based sibling Scratch. Scratch offers drag-and-drop blocks for creating programs and comes with an assortment of graphics, sounds, and music for your child to bring their programs to life. This visual programming language is designed specifically for children to learn programming fundamentals. Scratch is available in multiple spoken languages and is perfect for beginners. It allows kids to create interactive stories, animations, and games with ease.

The Raspberry Pi Foundation has a wealth of free Scratch resources we have created specifically for young people who are beginners, such as the ‘Introduction to Scratch’ project path. And if your child is interested in physical computing to interact with the real world using code, they can also learn how to use electronic components, such as buzzers and LEDs, with Scratch and a Raspberry Pi computer.  

Young person using a laptop to code in Scratch, our favourite of all kids' coding languages.

MakeCode

Another fun option for children who want to explore coding and physical computing is the micro:bit. This is a small programmable device with an LED display, buttons, and sensors, and it can be used to create games, animations, interactive projects, and lots more. To control a micro:bit, a visual programming language called MakeCode can be used. The micro:bit can also be programmed using Scratch or text-based languages such as Python, offering an easy transition for children as their coding skills progress. Have a look at our free collection of micro:bit resources to learn more.

HTML

Everyone is familiar with websites, but fewer people know how they are coded. HTML is a markup language that is used to create the webpages we use every day. It’s a great language for children to learn because they can see the results of their code in real time, in their web browser. They can use HTML and CSS to create simple webpages that include links, videos, pictures, and interactive elements, all the while learning how websites are structured and designed. We have many free web design resources for your child, including a basic ‘Introduction to web development’ project path.

Three kids coding at laptops.

Python 

If your child is becoming confident with Scratch and HTML, then using Python is the recommended next stage in their learning. Python is a high-level text-based programming language that is easy to read and learn. It is a popular choice for beginners as it has a simple syntax that often reads like plain English. Many free Python projects for young people are available on our website, including the ‘Introduction to Python’ path.

A kid coding in Python on a laptop.

The Python community is also really welcoming and has produced a myriad of online tutorials and videos to help learners explore this language. Python can be used to do some very powerful things with ease, which is why it is so popular. For example, it is relatively simple to create Python programs to engage in machine learning and data analysis. If you wanted to explore large language models such as GPT, on which the ChatGPT chatbot is based, then Python would be the language of choice.

JavaScript 

JavaScript is the language of the web, and if your child has become proficient in HTML, then this is the next language for them. JavaScript is used to create interactive websites and web applications. As young people become more comfortable with programming, JavaScript is a useful language to progress to, given how ubiquitous the web is today. It can be tricky to learn, but like Python, it has a vast number of libraries of functions that people have already created for it to achieve things more quickly. These libraries make JavaScript a very powerful language to use.

Try out kids’ coding languages

There are many different programming languages, and each one has its own strengths and weaknesses. Some are easy to learn and use, some are really fast, and some are very secure.

Two kids coding together on Code Club World.

Starting with visual languages such as Scratch or MakeCode allows your child to begin to understand the basic concepts of programming without needing any developed reading and keyboard skills. Once their understanding and skills have improved, they can try out text-based languages, find the one that they are comfortable with, and then continue to learn. It’s fairly common for people who are proficient in one programming language to learn other languages quite quickly, so don’t worry about which programming language your child starts with.

Whether your child is interested in working in software development or just wants to learn a valuable — and creative — skill, helping them learn to code and try out different kids’ coding languages is a great way for you to open up new opportunities for them.

The post Kids’ coding languages appeared first on Raspberry Pi Foundation.

]]>
https://www.raspberrypi.org/blog/kids-coding-languages/feed/ 5
At what age can a child start coding? https://www.raspberrypi.org/blog/what-age-can-a-child-start-coding/ https://www.raspberrypi.org/blog/what-age-can-a-child-start-coding/#comments Tue, 08 Nov 2022 11:22:23 +0000 https://www.raspberrypi.org/?p=81878 Coding, or computer programming, is a way of writing instructions so that computers can complete tasks. Those instructions can be as simple as ‘move a toy robot forwards for three seconds and then make a beep’, or more complicated instructions, such as ‘check the weather in my local area and then adjust the heating in…

The post At what age can a child start coding? appeared first on Raspberry Pi Foundation.

]]>
Coding, or computer programming, is a way of writing instructions so that computers can complete tasks. Those instructions can be as simple as ‘move a toy robot forwards for three seconds and then make a beep’, or more complicated instructions, such as ‘check the weather in my local area and then adjust the heating in my house accordingly’.

A boy types code at a CoderDojo coding club.

Why should kids learn to code? 

Even if your child never writes computer programs, it is likely they already use software that coders have created, and in the future they may work with, manage, or hire people who write code. This is why it is important that everyone has an understanding of what coding is all about, and why we at the Raspberry Pi Foundation are passionate about inspiring and supporting children to learn to code for free.

When young people are given opportunities to create with code, they can do incredible things — from expressing themselves, to addressing real-world issues, to trying out the newest technologies. Learning to code also helps them develop resilience and problem-solving skills.

But at what age should you start your child on their journey to learn about coding? Can they be too young? Will they miss out on opportunities if they start too late?

No matter at what age you introduce children to coding, one key element is empowering them to create things that are relevant to them. Above all else, coding should be a fun activity for kids.

Learning programming 

You might be surprised how young you can start children on their coding adventure. My own child started to learn when they were about six years old. And you can never be too old to learn to code. I didn’t start learning to program until I was in my late thirties, and I know many learners who decided to take up coding after their retirement.

Acquiring new skills and knowledge is often best accomplished when you are young. Learning a programming language is a little like learning a new spoken or written language. There are strict rules, special words to be used in specific orders and in different contexts, and even different ways of thinking depending on the languages you already know.

Two children code together on Code Club World.

When people first introduced computer programming into the world, there were big barriers to entry. People had to pay thousands of dollars for a computer and program it using punch cards. It was very unlikely that any child had access to the money or the skills required to create computer programs. Today’s world is very different, with computers costing as little as $35, companies creating tools and toys aimed at coding for children, and organisations such as ours, the Raspberry Pi Foundation and our children’s coding club networks Code Club and CoderDojo, that have the mission to introduce children to the world of coding for free.

Getting hands-on with coding

By the age of about four, a child is likely to have the motor skills and understanding to begin to interact with simple toys that introduce the very basics of coding. Bee-Bot and Cubelets are both excellent examples of child-friendly toy robots that can be programmed.

Bee-Bot is a small floor robot that children program by pressing simple combinations of direction buttons so that it moves following the instructions provided. This is a great way of introducing children to the concept of sequencing. Sequencing is the way computers follow instructions one after the other, executing each command in turn.

A woman and child follow instructions to build a digital making project at South London Raspberry Jam.

Cubelets can be used to introduce physical computing to children. With Cubelets, children can snap together physical blocks to create their own unique robots. These robots will perform actions such as moving or lighting up, depending on their surroundings, such as the distance your hand is from the robot or the brightness of light in the room. These are a good example of teaching how inputs to a program can affect the outputs — another key concept in coding.

Visual programming 

As your child gets older and becomes more used to using technology, and their eye-hand coordination improves, they might want to try out tools for visual programming. They can use free online programming platforms, such as ScratchJr on a tablet or phone or Scratch or Code Club World in a computer’s web browser. To learn more about these visual programming tools and what your child can create with them, read our blog post How do I start my child coding.

a sighted boy using Scratch on a laptop at home

Children can begin to explore Scratch or Code Club World from about the age of six, although it is important to understand that all young people develop at different speeds. We offer many free resources to help learners get started with visual, block-based programming languages, and the easiest places to start are our Introduction to Scratch path and the home island on Code Club World. Children and adults of all ages can learn a lot from Scratch, develop their own engaging activities, and most importantly, have fun doing so.

Text-based coding 

At around the ages of nine or ten, children’s typing skills are often sufficient for them to start using text-based languages. Again, it is important that they are allowed to have fun and express themselves, especially if they are moving on from Scratch. Our Introduction to Python path allows children to continue creating graphics while they program, as they are used to doing in Scratch; our Introduction to Web path will let them build their own simple websites to allow them to express their creative selves.

Two girls code at a laptop.
Picture: Conor McCabe Photography

There is no correct age to start learning

In my time at the Raspberry Pi Foundation, I have taught children as young as five and adults as old as seventy. There is no correct age at which a child can begin coding, and there are opportunities to begin at almost any age. The key to introducing coding to anyone is to make it engaging, relevant, and most of all fun!

The post At what age can a child start coding? appeared first on Raspberry Pi Foundation.

]]>
https://www.raspberrypi.org/blog/what-age-can-a-child-start-coding/feed/ 3
How do I start my child coding? https://www.raspberrypi.org/blog/how-do-i-start-my-child-coding/ https://www.raspberrypi.org/blog/how-do-i-start-my-child-coding/#comments Thu, 14 Jul 2022 09:21:04 +0000 https://www.raspberrypi.org/?p=80442 You may have heard a lot about coding and how important it is for children to start learning about coding as early as possible. Computers have become part of our lives, and we’re not just talking about the laptop or desktop computer you might have in your home or on your desk at work. Your…

The post How do I start my child coding? appeared first on Raspberry Pi Foundation.

]]>
You may have heard a lot about coding and how important it is for children to start learning about coding as early as possible. Computers have become part of our lives, and we’re not just talking about the laptop or desktop computer you might have in your home or on your desk at work. Your phone, your microwave, and your car are all controlled by computers, and those computers need instructions to tell them what to do. Coding, or computer programming, involves writing those instructions.

A boy types code at a CoderDojo coding club.

If children discover a love for coding, they will have an avenue to make the things they want to make; to write programs and build projects that they find useful, fun, or interesting. So how do you give your child the opportunity to learn about coding? We’ve listed some free resources and suggested activities below.

Scratch Junior 

If you have a young child under about 7 years of age, then a great place to begin is with ScratchJr. This is an app available on Android and iOS phones and tablets, that lets children learn the basics of programming, without having to worry about making mistakes.

ScratchJr programming interface.

Code Club World

The Raspberry Pi Foundation has developed a series of activities for young learners, on their journey to developing their computing skills. Code Club World provides a platform for children to play with code to design their own avatar, make it dance, and play music. Plus they can share their creations with other learners. 

“You could have a go too and discover Scratch together. The platform is designed for complete beginners and it is great fun to play with.”

Carol Thornhill, Engineering Science MA, Mathematics teacher

Scratch

For 7- to 11-year-old children, Scratch is a good way to begin their journey in coding, or to progress from ScratchJr. Like ScratchJr, Scratch is a block-based language, allowing children to assemble code to produce games, animations, stories, or even use some of the add-ons to interact with electronic devices and explore physical computing.

A girl with her Scratch project
A girl with a Scratch project she has coded.

The Raspberry Pi Foundation has hundreds of Scratch projects that your child can try out, but the best place to begin is with our Introduction to Scratch path, which will provide your child with the basic skills they need, and then encourage them to build projects that are relevant to them, culminating in their creation of their own interactive ebook.

Your child may never tire of Scratch, and that is absolutely fine — it is a fully functioning programming language that is surprisingly powerful, when you learn to understand everything it can do. Another advantage of Scratch is that it provides easy access to graphics, sounds, and interactivity that can be trickier to achieve in other programming languages.

Python 

If you’re looking for more traditional programming languages for your child to progress on to, especially when they reach 12 years of age or beyond, then we like to direct our young learners to the Python programming language and to the languages that the World Wide Web is built on, particularly HTML, CSS, and JavaScript.

Animation coded in Python of an archery target disk.
An animation coded using Python.

Our Python resources cover the basics of using the language, and then progress from there. Python is one of the most widely used languages when it comes to the fields of artificial intelligence and data science, and we have resources to support your child in learning about these fascinating aspects of technology. Our projects can even introduce your child to the world of electronics and physical computing with activities that use the inexpensive Raspberry Pi Pico, and a handful of electronic components, enabling your kids to create a wide variety of art installations and useful gadgets.

“Trying Python doesn’t mean you can’t go back to Scratch or switch between Scratch and Python for different purposes. I still use Scratch for some projects myself!”

Tracy Gardner, Computer Science PhD, former IBM Software Architect and currently a project writer at the Raspberry Pi Foundation
A young person codes at a Raspberry Pi computer.
Python is a great text-based programming language for young people to learn.

Coding projects

On our coding tutorials website we have many different projects to help your child learn coding and digital making. These range from beginner resources like the Introduction to Scratch path to more advanced activities such as the Introduction to Unity path, where children can learn how to make 3D worlds and games. 

“Our new project paths can be tackled by young creators on their own, without adult intervention. Paths are structured so that they build skills and confidence in the early stages, and then provide more open-ended tasks and inspirational ideas that creators can adapt or work from.”

Rik Cross, BSc (Hons), PGCE, former teacher and Director of Informal Learning at the Raspberry Pi Foundation

Web development 

The Web is integral to many of our lives, and we believe that it is important for children to have an understanding of the technology that drives it. That is why we have an Introduction to Web Development path that allows children to make their own webpages with HTML and CSS. The path helps them create webpages that they care about, and they also learn about accessible web design.

A girl has fun learning to code at home on a tablet sitting on a sofa.
It’s empowering for children to learn to how the websites they visit are created with code.

Coding clubs 

Coding clubs are a great place for children to have fun and become more confident with coding, where they can learn through making and share their creations with each other. The Raspberry Pi Foundation operates the world’s largest network of coding clubs — CoderDojo and Code Club

“I have a new group of creators at my Code Club every year and my favourite part is when they realise they really can let their imagination run wild. You want to make an animation where a talking pineapple chases a snowman — absolutely. You want to make a piece of scalable art out of 1000 pixelated cartoon musical instruments — go right ahead. If you can code it, you can make it ”

Liz Smart, Code Club and CoderDojo mentor, former Solutions Architect and project writer for the Raspberry Pi Foundation
Three teenage girls at a laptop.
At Code Club and CoderDojo, many young people enjoy teaming up to code projects together.

Coding challenges 

Once your child has learnt some of the basics, they may enjoy entering a coding challenge! The European Astro Pi Challenge programme allows young people to write code and actually have it run on the International Space Station, and Coolest Projects gives children a chance to showcase their projects from across the globe.

A Coolest Projects participant
A girl with her coded creation at an in-person Coolest Projects showcase.

Free resources 

No matter what technology your child wants to engage with, there is a wealth of free resources and materials available from organisations such as the Raspberry Pi Foundation and Scratch Foundation, that prepare young people for 21st century life. Whether they want to become professional software engineers, tinker with some electronics, or just have a play around … encourage them to explore some coding projects, and see what they can learn, make, and do!


Author: Marc Scott, BSc (Hons) is a former Science, Computer Science, and Engineering teacher and the Content Lead for Projects at the Raspberry Pi Foundation.

The post How do I start my child coding? appeared first on Raspberry Pi Foundation.

]]>
https://www.raspberrypi.org/blog/how-do-i-start-my-child-coding/feed/ 3
Announcing the first ever European Astro Pi Challenge! https://www.raspberrypi.org/blog/announcing-european-astro-pi-challenge/ https://www.raspberrypi.org/blog/announcing-european-astro-pi-challenge/#comments Tue, 04 Oct 2016 16:33:08 +0000 https://www.raspberrypi.org/?p=25825 Right now, 400km above the Earth aboard the International Space Station, are two very special pieces of hardware. Two Raspberry Pi computers are currently orbiting our planet, each equipped with a Sense HAT, a camera and a special aluminium flight case – and children all over Europe have the chance to program them. Last year,…

The post Announcing the first ever European Astro Pi Challenge! appeared first on Raspberry Pi Foundation.

]]>
Astro_Pi_Logo_WEB-300px

Right now, 400km above the Earth aboard the International Space Station, are two very special pieces of hardware. Two Raspberry Pi computers are currently orbiting our planet, each equipped with a Sense HAT, a camera and a special aluminium flight case – and children all over Europe have the chance to program them.

Astro_Pi_1-01

Last year, in collaboration with the European Space Agency and the UK Space Agency, we ran a competition that allowed students all over the UK to design experiments to run on the Astro Pi units. We sent their code into space with British ESA astronaut Tim Peake, who had a great time running all their programs. The data collected was then transmitted back down to Earth, so the winners of the competition – and everyone else – could analyse the results of their experiments as well.

Tim is safely back on Earth now, but French ESA Astronaut Thomas Pesquet is soon launching to the ISS, and he’s keen to see what students from all over Europe can do with the Astro Pi units too. So ESA, together with the Raspberry Pi Foundation, are launching a brand-new Astro Pi Challenge, and this time it’s open to children from every ESA member country.

Earthlights 2002

Children from across Europe can enter the European Astro Pi Challenge
Photo: Earthlights 2002 by NASA

This is an amazing opportunity for students all over Europe. What better way to learn about computing, science, and space than actually being able to run your very own experiments on board the International Space Station? Imagine being able to say that you played a part in a real ESA mission, that programs you wrote were executed in orbit, and that results from your experiments were analysed by children all over the world!

If you’re a teacher or a student from an ESA member country, this is how you can take part:

  1. Assemble your mission team, which must include at least one support teacher as well as students under the age of 16.
  2. Use the Mission Plan Template to design a sample mission that showcases your approach to running a space mission, and demonstrates that you can break down your big idea into specific steps. Note that you don’t need to address the challenge at this stage. Submit your mission plan and register your participation**.
  3. If you’re picked to continue to the next phase, you will receive an Astro Pi kit and a mission challenge designed by Thomas Pesquet to test your team’s ingenuity and skills.
  4. If your solutions are picked, then your code will be beamed up to the ISS, installed on the Astro Pi units, and run by Thomas Pesquet.

To help you learn all about the Astro Pi units and gain the skills to use a Raspberry Pi equipped with a Sense HAT, we have a variety of resources that you can begin to work your way through. Just go to our resources section and have a look through the Astro Pi and Sense HAT resources. Even if you don’t have a Sense HAT yourself, you can still learn how to use one with either the stand-alone, desktop Sense HAT emulator or Trinket’s web-based emulator.

For further information, including important dates, please see the Teacher’s Corner page on the ESA website.

** Related links:

The post Announcing the first ever European Astro Pi Challenge! appeared first on Raspberry Pi Foundation.

]]>
https://www.raspberrypi.org/blog/announcing-european-astro-pi-challenge/feed/ 21
The Digital Eagles have landed https://www.raspberrypi.org/blog/the-digital-eagles-have-landed/ https://www.raspberrypi.org/blog/the-digital-eagles-have-landed/#comments Tue, 17 Nov 2015 16:04:13 +0000 https://www.raspberrypi.org/?p=17376 Like many institutions, Barclays Bank recognises that digital literacy is an essential component of modern life. It was for this reason that, back in 2013, the bank launched its Digital Eagles initiative. Branch volunteers offered to give up their time and skills to teach members of the community how to get online, perform web searches,…

The post The Digital Eagles have landed appeared first on Raspberry Pi Foundation.

]]>
Like many institutions, Barclays Bank recognises that digital literacy is an essential component of modern life. It was for this reason that, back in 2013, the bank launched its Digital Eagles initiative. Branch volunteers offered to give up their time and skills to teach members of the community how to get online, perform web searches, use email and video chat, and of course how to use online banking.

The Digital Eagles have since expanded, and the project now includes an initiative to get kids coding, called Code Playground. This is more than just a website, however. Digital Eagles now run monthly sessions at branches and other venues, all over the country, where kids aged from seven to 17 can come along and learn the pleasures of coding.

So what has this to do with Raspberry Pi? Well, where there’s kids and code, the Raspberry Pi is sure to follow. Last week, the Foundation’s education team hauled themselves down to the marble-and-glass palaces of Canary Wharf to deliver workshops to a group of specially selected Digital Eagles, that they might then cascade the training down to their colleagues, and bring Raspberry Pi to Code Playgrounds all over the country.

https://twitter.com/jodielou14/status/664033143750590464/photo/1

It was a spectacularly successful day, as we ripped through sessions on physical computing with Scratch, the new GPIO Zero library, hacking the world of Minecraft, and motion-triggered animations with the Sense HAT.

I should, by now, be accustomed to the excitement and sense of achievement that people get from blinking an LED with the touch of a button and a few lines of Python, yet each time I see it happen it brings a smile to my face and renewed enthusiasm for the Foundation’s educational mission.

The Sense HAT, in particular, went down a storm. The unique combination of sensors and the LED display means that you can jump right into physical computing with ease. Several of the Digital Eagles mentioned that they thought the little device would be a perfect addition to the Code Playgrounds, and couldn’t wait to get using it with the kids who attend.

So now it’s over to the Digital Eagles! Soon, Raspberry Pis, Sense HATs, CamJam EduKits and a variety of other goodies will be wending their way to Barclays Bank branches the length and breadth of the country. There the Eagles will be able to pass on their new-found skills and spread the joys that the Raspberry Pi can bring to the next generation of eager coders. We’ll be sure to report back to you on their progress and successes in the near future, so keep checking the blog for updates, or maybe check out a Code Playground near you!

The post The Digital Eagles have landed appeared first on Raspberry Pi Foundation.

]]>
https://www.raspberrypi.org/blog/the-digital-eagles-have-landed/feed/ 1
Major League Hacking Local Hack Day https://www.raspberrypi.org/blog/major-league-hacking-local-hack-day/ https://www.raspberrypi.org/blog/major-league-hacking-local-hack-day/#comments Wed, 14 Oct 2015 13:26:36 +0000 https://www.raspberrypi.org/?p=16546 18,000 stickers, 2,000 selfie-sticks and 8,000 slices of pizza hurtled across the planet last week to 14 different countries. It was a day that almost 4000 students had been eagerly awaiting. Major League Hacking (MLH) have been organising hackathons in the USA and Europe for several years, but Saturday was an event with a difference.…

The post Major League Hacking Local Hack Day appeared first on Raspberry Pi Foundation.

]]>
18,000 stickers, 2,000 selfie-sticks and 8,000 slices of pizza hurtled across the planet last week to 14 different countries. It was a day that almost 4000 students had been eagerly awaiting.

Major League Hacking (MLH) have been organising hackathons in the USA and Europe for several years, but Saturday was an event with a difference. Local Hack Day was a 12-hour mini-hackathon on school campuses all over the world, and was billed as “the largest student hackathon ever”. The vast majority of the events were organised and run by the students; bringing together their local hacker community to develop, share and celebrate their skills in building awesome technology.

map

Of the 87 venues that participated in Local Hack Day, 58 of them, in places as far apart as the US, Canada, UK, Puerto Rico, Bahia, Mexico and Limassol, were able to accept under 18s. This is a huge deal. For your average kid, attending hackathons is not easy. With the exception of tailored events such as YRS Festival of Code, most hackathon venues won’t allow under 18s to attend for child safety and safeguarding reasons. MLH have continuously strived to include the next generations of young hackers, and the Local Hack Day was an extraordinarily inclusive event, letting those children who identify with the hacker community to participate or even help organise the global event.

At the school where I used to teach, Bourne Grammar School, just such a young lad exists.

CQ95uRlWUAEsLKQ.jpg:large

To say James is a keen hacker would be an understatement. It’s not just that he enjoys technology and programming, probably more importantly, he recognises the importance of the hacker community and is eager to get involved. It was James who learned about Local Hack Day, and proposed that his school host an event, but that wasn’t enough; he wanted to be the one to organise it all. The head of Digital Strategy at the school, Stephen Brown, was more than happy for James to take centre stage and run the whole day, and what a stunningly successful event it was.

As James’ former Computer Science teacher, I was invited along (although I’m not sure whether I was wanted for my skills as a mentor or my ready access to Raspberry Pis. I suspect the it was the latter). I took my son, Jimi, along with me, who, at eight years old, must have been one of the youngest attendees across all the venues.

hackers

There were around 25 attending the Bourne Local Hack Day this year.

Having arrived, grabbed their swag and stickers, the kids soon got down to the important job of hacking on their projects. There were a tonne of amazing ideas, from the basic to the bizarre. We had computer games being made using anything from the Unity 3D games engine to the Raspberry Pi Sense HAT. There was some back-end work being completed on an app that enables people to brag about their latest purchases; a “Nandos cheekiness” measuring tool; a machine-learning algorithm to teach a computer to perform basic arithmetic using neural networks; and a selfie stick that automatically posted pictures to Twitter and tagged them using the Clarifai API. Jimi even got in on the action, combining his love of conkers with his love of physical computing.

kid with breadboard

Jimi tangles with a breadboard

Fuelled by drinks and crisps, kindly donated by the local Tesco, the kids worked solidly throughout the day, only breaking at 6pm when the pizza arrived. There followed a quick diversionary game of Age of Empires, where the teachers showed the kids who the real gaming champs were, and then it was back to hacking on their projects before the 9pm deadline hit.

The winners with their Raspberry PI Selfie-stick

The winners with their Raspberry PI Selfie-stick

The chosen winner at Bourne was the Raspberry Pi/Clarifai Selfie-stick, which was a lovely little hardware hack, but this was definitely an event where the taking part was more important. Hackathons are amazing events, where inspiration, teamwork, genius and insanity all seem to combine to produce awesome projects, and it’s important that children get to experience them as well. So thank you MLH, and I look forward to Local Hack Day 3, whenever that may be.

The post Major League Hacking Local Hack Day appeared first on Raspberry Pi Foundation.

]]>
https://www.raspberrypi.org/blog/major-league-hacking-local-hack-day/feed/ 8