digital making Archives - Raspberry Pi Foundation https://www.raspberrypi.org/blog/tag/digital-making/ Teach, learn and make with Raspberry Pi Thu, 23 Jan 2025 08:41:35 +0000 en-GB hourly 1 https://wordpress.org/?v=6.7.2 https://www.raspberrypi.org/app/uploads/2020/06/cropped-raspberrry_pi_logo-100x100.png digital making Archives - Raspberry Pi Foundation https://www.raspberrypi.org/blog/tag/digital-making/ 32 32 Entry is open for Coolest Projects 2025 https://www.raspberrypi.org/blog/entry-is-open-for-coolest-projects-2025/ https://www.raspberrypi.org/blog/entry-is-open-for-coolest-projects-2025/#respond Tue, 14 Jan 2025 11:00:13 +0000 https://www.raspberrypi.org/?p=89264 Coolest Projects is our global technology showcase for young people aged up to 18. Coolest Projects gives young creators the incredible opportunity to share the cool stuff they’ve made using digital technology with a global audience. Everyone who takes part will also receive certificates and rewards to celebrate their achievements. What you need to know…

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Coolest Projects is our global technology showcase for young people aged up to 18. Coolest Projects gives young creators the incredible opportunity to share the cool stuff they’ve made using digital technology with a global audience. Everyone who takes part will also receive certificates and rewards to celebrate their achievements.

Young creator Jay showcases his Coolest Projects creation at an in-person event.

What you need to know about Coolest Projects

The Coolest Projects online showcase is open to young people worldwide. Young creators can enter their projects to share them with the world in our online project gallery and join our extra special livestream event to celebrate what they have made with the global Coolest Projects community.

By taking part in Coolest Projects, young people can join an international community of young makers, represent their country, receive feedback on their projects, and get certificates to recognise their achievements.

Coolest Projects is completely free to take part in, and we welcome all digital technology projects, from young people’s very first projects to advanced builds. The projects also don’t have to be completed before they can be submitted.

Photo of two young people sitting at laptops at a Coolest Projects event.

Projects can be submitted to one of seven categories: Scratch, games, web, mobile apps, hardware, advanced programming, and AI (new for 2025).

  • Young creators up to age 18 can take part individually or in teams of up to five friends
  • Any young person anywhere in the world can take part in the online showcase, and there are in-person events in some countries for local creators, too (find out more below)
  • Submissions for the online showcase are now open and close on 28 May 2025
  • All creators, mentors, volunteers, teachers, parents, and supporters are invited to the special celebration livestream on 25 June 2025

We know Coolest Projects has a big impact on young people all over the world, and we can’t wait to see your creations for 2025. You can find out more about the incredible creativity and collaboration from mentors and makers worldwide in our 2024 impact report.

How to submit your project

Photo of three young creators discussing their project at an in-person Coolest Projects event.

Taking part in Coolest Projects is simple:

  • Young people think of an idea for their project or choose something they’ve already made and are proud of
  • Young people work with friends to create their project or make it on their own 
  • Creators (with the help of mentors if needed) enter projects via the Coolest Projects website by 28 May
  • Creators’ projects are shared with the world in the online showcase gallery
  • Creators, mentors, and supporters explore the amazing projects in the online gallery and join the livestream on 25 June to celebrate young creators’ achievements with the Coolest Projects community worldwide

Mentors — entering more than one project? Sign up for a group code, and your young people can link their projects to your account.

  1. Sign up or log in. If you don’t have one already, you’ll need to set up a Raspberry Pi account. Click on the ‘sign up’ link in the top right-hand corner of the website to create one, and provide your details. You’ll be emailed a verification code as part of the sign-up process. If you already have an account, you can just log in.
  1. Create a group. Once signed in, you’ll be able to create a group. You’ll be asked questions about your group, including the group name and the country you’re based in, and be asked to agree to some privacy policies before continuing. You will then be able to view your group code and group submissions on your group dashboard. 
Digital photo of the Coolest Porjects 2025 group code dashboard
  1. Share your group code with your young people. Your group dashboard should look like this, with your group code displayed. The group code is what your young people will need to link their submissions to your account. They’ll be asked to input their group code at the start of the project submission form.

Submit your coolest projects. Every young person who uses your group code will have their project linked to your account. You can review and edit their projects in your group dashboard and submit them from there. There is no limit to the number of young people who can submit entries using your group code.

For a more detailed run-through of how to use group codes, please see our ‘how-to’ video.

Coolest Projects in-person events in 2025

As well as the global online showcase, Coolest Projects in-person events are held for young people locally in certain countries. We encourage creators to take part in both the online showcase and their local in-person event. In 2025, creators can attend the following in-person events, run by the Raspberry Pi Foundation and partner organisations around the world:

  • Coolest Projects Ireland, 1 March 2025 (run by the Foundation) — entry closes on Friday 14 February 
  • Coolest Projects Belgium, 26 April 2025 (run by CoderDojo Belgium)
  • Coolest Projects USA, 5 April 2025 (run by the Foundation) — entry closes on Friday 14 March 2025
  • Coolest Projects UK, 17 May 2025 (run by the Foundation) — entry closes on Friday 2 May 2025 
  • Coolest Projects India, 2025 date coming soon (run by the Foundation)
  • Coolest Projects Ghana, 2025 date coming soon (run by Ghana Code Club)
  • Coolest Projects Malaysia, 2025 date coming soon (run by Penang Science Cluster)
  • Coolest Projects South Africa, 2025 date coming soon (run by CoderLevelUp)
Photo of young creators getting ready to cheer, whilst attending an in-person Coolest Projects event.

More events are on the way, so sign up for the Coolest Projects newsletter to be sure you hear about any in-person events in your country. And if there isn’t an event near you, don’t worry, as the online showcase is open to any young person anywhere in the world.

Need help with your submission? 

Coolest Projects welcomes all digital tech projects, from beginner to advanced, and there are loads of great resources available to help you help the young people in your community to take part. If you’re searching for inspiration, take a look at the 2024 showcase gallery, where you can explore the incredible projects submitted by participants last year.

You’ll find everything you need to know about all seven Coolest Projects categories on our category pages, including our brand new AI category. Our projects site is also a great place for participants to begin — there are hundreds of free step-by-step project guides to help young people create their own projects, whether they’re experienced tech creators or just getting started.

Photo of a young creator showcasing they're project to two Raspberry Pi Foundation judges.

We will also be running a series of online webinars for mentors and young people to help participants develop their creations for each Coolest Projects category. Sign up for the sessions here. All sessions will be recorded, so you can watch them back if you can’t join live.

Be sure to check out the Coolest Projects guidance page for resources to help you support young people throughout their Coolest Projects journey, including a mentor guide and session plans. 

There’s lots more exciting news to come, from the announcement of our VIP judges to details about this year’s swag, so sign up for updates to be the first to know. 

Whether your coders have already made something that they want to share, or they’re inspired to make something new, Coolest Projects is the place for them. We can’t wait to see what they create!

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Celebrating the community: Prabhath https://www.raspberrypi.org/blog/celebrating-the-community-prabhath/ https://www.raspberrypi.org/blog/celebrating-the-community-prabhath/#respond Fri, 15 Nov 2024 09:21:52 +0000 https://www.raspberrypi.org/?p=88939 We love hearing from members of the community and sharing the stories of amazing young people, volunteers, and educators who are using their passion for technology to create positive change in the world around them. Prabhath, the founder of the STEMUP Educational Foundation, began his journey into technology at an early age, influenced by his…

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We love hearing from members of the community and sharing the stories of amazing young people, volunteers, and educators who are using their passion for technology to create positive change in the world around them.

An educator sits in a library.

Prabhath, the founder of the STEMUP Educational Foundation, began his journey into technology at an early age, influenced by his cousin, Harindra.

“He’s the one who opened up my eyes. Even though I didn’t have a laptop, he had a computer, and I used to go to their house and practise with it. That was the turning point in my life.”

This early exposure to technology, combined with support from his parents to leave his rural home in search of further education, set Prabhath on a path to address a crucial issue in Sri Lanka’s education system: the gap in opportunities for students, especially in STEM education. 

“There was a gap between the kids who are studying in Sri Lanka versus the kids in other developed markets. We tried our best to see how we can bridge this gap with our own capacity, with our own strengths.” 

Closing the gap through STEMUP

Recognising the need to close this gap in opportunities, Prabhath, along with four friends who worked with him in his day job as a Partner Technology Strategist, founded the STEMUP Educational Foundation in 2016.  STEMUP’s mission is straightforward but ambitious — it seeks to provide Sri Lankan students with equal access to STEM education, with a particular focus on those from underserved communities.

A group of people stands together, engaged in a lively discussion.

To help close the gap, Prabhath and his team sought to establish coding clubs for students across the country. Noting the lack of infrastructure and access to resources in many parts of Sri Lanka, they partnered with Code Club at the Raspberry Pi Foundation to get things moving. 

Their initiative started small with a Code Club in the Colombo Public Library, but things quickly gained traction. 

What began with just a handful of friends has now grown into a movement involving over 1,500 volunteers who are all working to provide free education in coding and emerging technologies to students who otherwise wouldn’t have access.

An educator helps a young person at a Code Club.

A key reason for STEMUP’s reach has been the mobilisation of university students to serve as mentors at the Code Clubs. Prabhath believes this partnership has not only helped the success of Code Club Sri Lanka, but also given the university students themselves a chance to grow, granting them opportunities to develop the life skills needed to thrive in the workforce. 

“The main challenge we see here today, when it comes to graduate students, is that they have the technology skills, but they don’t have soft skills. They don’t know how to do a presentation, how to manage a project from A to Z, right? By being a volunteer, that particular student can gain 360-degree knowledge.” 

Helping rural communities

STEMUP’s impact stretches beyond cities and into rural areas, where young people often have even fewer opportunities to engage with technology. The wish to address this imbalance  is a big motivator for the student mentors.

“When we go to rural areas, the kids don’t have much exposure to tech. They don’t know about the latest technologies. What are the new technologies for that development? And what subjects can they  study for the future job market? So I think I can help them. So I actually want to teach someone what I know.” – Kasun, Student and Code Club mentor

This lack of access to opportunities is precisely what STEMUP aims to change, giving students a platform to explore, innovate, and connect with the wider world.

Coolest Projects Sri Lanka

STEMUP recently held the first Coolest Projects Sri Lanka, a showcase for the creations of young learners. Prabhath first encountered Coolest Projects while attending the Raspberry Pi Foundation Asia Partner summit in Malaysia. 

“That was my first experience with the Coolest Projects,” says Prabhath, “and when I came back, I shared the idea with our board and fellow volunteers. They were all keen to bring it to Sri Lanka.” 

For Prabhath, the hope is that events like these will open students’ eyes to new possibilities. The first event certainly lived up to his hope. There was a lot of excitement, especially in rural areas, with multiple schools banding together and hiring buses to attend the event. 

“That kind of energy… because they do not have these opportunities to showcase what they have built, connect with like minded people, and connect with the industry.”

Building a better future

Looking ahead, Prabhath sees STEMUP’s work as a vital part of shaping the future of education in Sri Lanka. By bringing technology to public libraries, engaging university students as mentors, and giving kids hands-on experience with coding and emerging technologies, STEMUP is empowering the next generation to thrive in a digital world. 

“These programmes are really helpful for kids to win the future, be better citizens, and bring this country forward.”

Young people showcase their tech creations at Coolest Projects.

STEMUP is not just bridging a gap — it’s building a brighter, more equitable future for all students in Sri Lanka. We can’t wait to see what they achieve next!

Inspire the next generation of young coders

To find out how you and young creators you know can get involved in Coolest Projects, visit coolestprojects.org. If the young people in your community are just starting out on their computing journey, visit our projects site for free, fun beginner coding projects.

For more information to help you set up a Code Club in your community, visit codeclub.org.

Help us celebrate Prabhath and his inspiring journey with STEMUP by sharing this story on X, LinkedIn, and Facebook.

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Coolest Projects 2024: 7197 young tech creators showcase their projects online https://www.raspberrypi.org/blog/coolest-projects-2024-young-tech-creators-showcase-their-projects-online/ Thu, 27 Jun 2024 13:36:24 +0000 https://www.raspberrypi.org/?p=87641 Our Coolest Projects 2024 online showcase has come to a close, with 7197 young people from 43 countries sharing the incredible things they have made with code. A huge congratulations to everyone who took part! Coolest Projects is our annual global celebration of young digital creators and the cool things they make with technology. This…

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Our Coolest Projects 2024 online showcase has come to a close, with 7197 young people from 43 countries sharing the incredible things they have made with code. A huge congratulations to everyone who took part!

Young people raising their hands in the air.

Coolest Projects is our annual global celebration of young digital creators and the cool things they make with technology. This year’s showcase featured 4678 amazing projects, from a doughnut clicker game created in Scratch to an app that tracks sunscreen usage and areas with high UV levels for users. 

This week, we celebrated each and every young creator and their incredible tech projects in a special livestream:

Every year, we invite some very special VIP judges to choose their favourite projects to highlight. Meet our 2024 judges and find out about the projects they picked.

Azra Ismail’s favourite projects

Azra is the co-founder of MakerGhat, an education nonprofit based in India that aims to nurture underserved youth to become the next generation of entrepreneurs and leaders. MakerGhat has reached around a million youth to date through hands-on making programmes. She is also an Assistant Professor at Emory University, where she directs the CARE Lab (Collective Action & Research for Equity). Azra was named in the Forbes 30 under 30 Asia list, and has previously worked with Google, the Wadhwani Institute for AI, and United Nations Global Pulse. She has a PhD in Human-Centered Computing and Bachelor’s in Computer Engineering from Georgia Tech. 

See Azra’s favourite projects:

Judges’ favourite projects in the Scratch category.

Greg Foot’s favourite projects

Greg is an award-winning Science Presenter and Producer who has written and hosted a bunch of stuff on TV, YouTube, radio, and stage over the past 20 years. Greg has a BBC Radio 4 show called Sliced Bread that investigates whether wonder products like face creams and air fryers are indeed ‘the best thing since sliced bread’, or marketing hype. Greg regularly pops up on TV — he’s a regular on the BBC’s Morning Live and was the in-house science guy on Blue Peter and Sunday Brunch for many years. He’s also hosted multiple TV series, made live shows for families on YouTube (Let’s Go Live), and toured science theatre shows around the UK.

Take a look at Greg’s favourite projects:

Judges’ favourite projects in the Web category.

Natalie Lao’s favourite projects

Natalie is the Executive Director of the App Inventor Foundation, a global nonprofit that has empowered over 20 million inventors of all ages to create over 100 million apps to improve their lives and uplift their communities. She received her PhD in ML and AI education from MIT’s Computer Science and Artificial Intelligence Lab, and currently serves as Expert on Mission at UNESCO to develop the UN’s AI Competency Framework for K-12 Students. 

See which projects Natalie chose as her favourites:

Judges’ favourite projects in the Games category.

Selin Ornek’s favourite projects

Selin is a 17-year-old multi-award winner and changemaker who has been passionate about using tech for good since an early age. She taught herself to code at age 8 and started building robots at 10, and participated in Coolest Projects for many years. She has built seven robots to date, including the social good robot iC4U, a robot guide dog for visually impaired people, and BB4All, an anti-bullying school aid robot. She has also built a stray dog wellbeing app, JAVA, and an AI model for breast cancer diagnosis. Her aim is to inspire young people, especially girls, to see the fun and importance of using tech for good.

Selin’s favourite projects are:

Judges’ favourite projects in the Mobile category.

Broadcom Coding with Commitment® award

We partnered with Broadcom Foundation to give a special award to young creators using coding and computing to solve real-world problems that matter to their communities. Broadcom Coding with Commitment® is a special recognition for a Coolest Projects creator aged 11–14 who has used computing as an essential problem-solving tool to help those around them.

Naitik, Shravasti and Nikita present their 'Drainage alert system' project.

This year’s Broadcom Coding with Commitment® recipients are Naitik, Shravasti, and Nikita from India in recognition of their project Drainage alert system. Their thoughtful project uses a water flow sensor connected to a Raspberry Pi computer to detect when waste enters the drainage system and causes blockages and send an alert to the local council.

Get inspired and keep creating!

Now you’ve seen the judges’ favourite projects, it’s time to pick your own! Take a look at the Coolest Projects 2024 online showcase gallery to see all the amazing projects from young people all over the world, and get inspired to make your own.

Judges’ favourite projects in the Hardware category.

Participants will shortly receive their own unique certificates and the personalised feedback on their projects from our team of judges, to celebrate their achievements.

Judges’ favourite projects in the Advanced category.

Support from our Coolest Projects sponsors means we can make the online showcase and celebration livestream an inspiring experience for the young people taking part. We want to say a big thank you to all of them: Amazon Future Engineer, Broadcom Foundation, GoTo, Kingston Technology, Meta, and Qube Research & Technologies.

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Create anytime, anywhere with OctoStudio https://www.raspberrypi.org/blog/octostudio-app/ https://www.raspberrypi.org/blog/octostudio-app/#comments Tue, 25 Jun 2024 10:51:03 +0000 https://www.raspberrypi.org/?p=87544 Today our friends Mitch Resnick and Natalie Rusk from MIT’s Lifelong Kindergarten group tell you about OctoStudio, their free mobile app for children to create with code. Find their companion article for teachers in the upcoming issue of Hello World magazine, out for free on Monday 1 July. When people see our new OctoStudio coding…

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Today our friends Mitch Resnick and Natalie Rusk from MIT’s Lifelong Kindergarten group tell you about OctoStudio, their free mobile app for children to create with code. Find their companion article for teachers in the upcoming issue of Hello World magazine, out for free on Monday 1 July.

When people see our new OctoStudio coding app, they often say that it reminds them of Scratch, the world’s most popular coding platform for kids. That’s not surprising, since the group of us developing OctoStudio were also involved in creating Scratch, with its distinctive building-block approach to programming. But there’s an important difference.

A young person connects coding blocks in their OctoStudio phone app.
A young person connects coding blocks to animate their OctoStudio project. Credit: MIT Media Lab

The difference is that we designed OctoStudio specifically for mobile phones and tablets, based on requests from educators in communities where children and families don’t have access to laptops and desktop computers, but do have access to mobile devices. 

OctoStudio takes advantage of special features of mobile phones and tablets, such as built-in sensors, so young people can create projects that respond to shaking or tilting, or even ‘beam’ signals between devices. And because of the small size of mobile devices, children and families can create projects anytime anywhere, and integrate digital coding with physical making.

OctoStudio makes it easy for beginners to start creating. Children can choose a character from a diverse collection of emojis, draw their own in the OctoStudio paint editor, or take and edit a photo. With just a couple coding blocks, they can make their characters move, jump, speak, or glow — and respond to shaking, tilting, or tapping on the phone or tablet:

A short OctoStudio blocks script.
A short OctoStudio blocks script.

Since our Lifelong Kindergarten group at the MIT Media Lab launched OctoStudio as a free app in October 2023, we’ve been delighted by the creativity and diversity of projects that children around the world have created with OctoStudio. As examples, we’d like to share with you three different projects from three different continents.

Getting active with OctoStudio 

When Xavier, a 10-year-old in Rwanda, started using OctoStudio, he was intrigued with the ‘When I shake’ block. He realized that he could create a step tracker project, by sensing how the phone shook each time he took a step. 

From the emoji library in OctoStudio, Xavier selected a rabbit, and he programmed it to grow a little bit each time he took a step. The more steps, the bigger the rabbit. To test the project, Xavier ran around in a circle. When he looked at the rabbit again, he saw how big it had grown and exclaimed: “Now it’s mega huge!” After finishing his project, Xavier made and posted a video tutorial to show others how to make their own step tracker using only 5 coding blocks.

Making creatures come to life on screen

One popular way to get started with OctoStudio is to make a favorite animal out of craft materials, take a photo of it, then bring your creation to life on the screen with OctoStudio coding blocks. As part of the Brazilian Creative Learning Network, educators Renato Barboza and Simone Lederman offer creative learning workshops in which children design creatures using a combination of natural materials and modeling clay. In these ‘fantastical creatures’ workshops, facilitators ask questions to encourage participants to design not only the creatures, but also develop ideas about how their creatures interact within their environment.

A girl holds up a winged creature she has grafted.

For example, two sisters created imaginary creatures, one with long sticks for arms, the other with big eyes and wings made from leaves. The sisters then took photos and made their creatures come to life in OctoStudio, making them jump, glow, and fly. They recorded sounds and explained more about their creatures, including where they live and what they like to eat.

A child uses the OctoStudio app on a mobile phone.

Beaming between devices

OctoStudio also opens up the possibility of projects involving multiple mobile devices, using the new ‘beam’ block to send signals between the devices (via Bluetooth). For example, children can make a character in a story or game look like it’s jumping from one device to another by sending a beam signal when the character reaches the edge of the screen.

Thawin, an elementary school student in Thailand, decided to use the ‘beam’ block to create a project about caring for the environment. He embedded one tablet in a cardboard cutout of a watering can, and programmed it to beam a signal each time he shook it as if he were sprinkling water. Then, he added a tree emoji to another tablet, and programmed the tree to grow each time it received a beam signal. He proudly shared his project with his classmates: each time someone shook the watering can, the tree grew.

Get started with OctoStudio

To get started with OctoStudio, you can download it for free from app stores for Android and iOS phones and tablets. The app is translated into more than 25 languages, and comes with sample projects and mini-tutorials. 

Here are some resources for learning and exploring more:

You can share your OctoStudio stories, photos, and videos on social media using @octostudioapp or #octostudio. We can’t wait to hear about your and your children’s experiences!

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Learning from our hybrid training programme for youth and community organisations https://www.raspberrypi.org/blog/learning-from-our-hybrid-training-programme-for-youth-and-community-organisations/ Wed, 24 Apr 2024 09:01:27 +0000 https://www.raspberrypi.org/?p=87073 At the Raspberry Pi Foundation, we aim to democratise access to digital skills and technologies. One of the ways we do this is via partnerships with youth and community organisations that deliver frontline services to young people experiencing educational disadvantage. In 2023 we delivered a hybrid training programme to 14 youth organisations in the UK…

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At the Raspberry Pi Foundation, we aim to democratise access to digital skills and technologies. One of the ways we do this is via partnerships with youth and community organisations that deliver frontline services to young people experiencing educational disadvantage.

Two smiling adults at a computer.

In 2023 we delivered a hybrid training programme to 14 youth organisations in the UK to help youth leaders and educators incorporate coding and digital making activities into their provision to young people. The training programme was supported by Amazon Future Engineer. In this blog, we summarise what we’ve learned from our evaluation of the training and its impact.

Youth workers feel prepared to run digital making activities

In total, 29 youth leaders and educators participated in the training, which consisted of 12 modules delivered across 4 online sessions and one in-person day. We asked participants to complete surveys at several points throughout the programme to enable us to explore their feedback, the training’s impact on their confidence in facilitating computing sessions, and their experiences of running activities with young people.

The educators on this programme were already well motivated to run digital making sessions. But one of the main challenges youth organisations report to us most often is that their staff and volunteers need more confidence in their ability to deliver coding activities on an ongoing basis. It was therefore great to see that, following the training, every participant felt at least moderately prepared to run coding activities, with 2 out of every 5 participants feeling very prepared. Furthermore, we recorded positive impact of the training on participants’ readiness: after the training, 4 out of every 5 participants agreed they had the skills they needed to facilitate activities for young people.

“It was pitched right for the majority of attendees with no knowledge of Scratch[.]” – Karl Nicholson, Manchester Youth Zone

The training was well received

Educators found the training to be high quality and, in almost all cases, beneficial. Participants reported that attending two online sessions in preparation for the in-person training day had improved their experience of the in-person activites.

“It was really great. The online courses are excellent and being in-person to get answers to questions really helped. The tinkering was really useful and having people on hand to answer questions [was] massively helpful.” – Liam Garnett, Leeds Libraries

Some participants told us they struggled with the second online training session. This may be because it contained more challenging content: moving from block-based coding (Scratch) to text-based coding (Python), a transition we know many people new to programming can find difficult.

This feedback has helped inform the next iteration of our training programme for youth and community organisations.

A Learning Manager is supporting two adult educators during a training session.

Youth workers are now running digital making sessions

Since the training, attendees across the 14 organisations have reported that, so far, 39 digital making sessions have taken place, reaching 422 young people. Youth leaders and educators who have already run sessions also told us they intend to continue with coding and digital making activities with their young people in the future.

Young learners in a coding club.

Among these youth leaders was Marie Henry, founder of Breadline London, a grassroots charitable organisation based in Haringey, London, that supports families and young people to break the cycle of poverty through financial education, training, and practical workshops.

Since the training programme, Marie has gone on to start a regular coding club in her local area.

“We are immensely grateful to the Raspberry Pi Foundation team for their encouragement and unwavering support in empowering us to launch our own coding club. Their guidance, expertise, hands-on training workshops, and provision of essential equipment and devices have been instrumental in our journey towards building a positive community for our young coders.

With their help, we’ve gained the confidence, knowledge, and skills needed to inspire the next generation of coders and innovators. We still have a lot to learn, but with them by our side, we are confident that our coding club will be a great success.

Thank you, Raspberry Pi Foundation, for believing in our vision and helping us turn it into reality.” – Marie Henry, Founder of Breadline London

Some of the organisations that participated in the training have not yet run sessions, but plan to start delivery within the next 1 to 3 months. They continue to face some logistical challenges, ranging from staff shortages and volunteer availability, to encouraging local young people with limited prior exposure to computing to join the digital making activities. We are continuing to support these organisations to get up and running as soon as possible.

“Oh my what a great coding after school session I’ve had this afternoon…Scratch not only sets a starting point for children in their ITC learning, but is also a fun way to learn and build on skills they can take with them as they grow.

Planting the seeds of aspirations!” – Heather Coultard, Doncaster Children’s University

Our ongoing support to youth and community organisations

Our previous blog highlighted the importance of increasing young people’s sense of belonging within a coding club environment, to appeal to marginalised youth. Our findings suggest we are on the right track. Overall, participants felt positive about the training and found it to be of high quality, and it has helped them to deliver digital making sessions to young people in their communities. The organisations’ detailed feedback and impact reporting will continue to inform and improve the development of our training programmes going forward.

We thank Amazon Future Engineer for helping us run this rewarding programme. 

For more information about how we can support youth and community organisations in the UK in starting their coding clubs, please send us a message on the subject ‘Partnerships’.

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Registration is open for Coolest Projects 2024 https://www.raspberrypi.org/blog/registration-is-open-for-coolest-projects-2024/ https://www.raspberrypi.org/blog/registration-is-open-for-coolest-projects-2024/#comments Wed, 14 Feb 2024 09:59:37 +0000 https://www.raspberrypi.org/?p=86395 Big news for young coders and everyone who supports them: project registration is now open for Coolest Projects 2024! Coolest Projects is our global technology showcase for young people aged up to 18. It gives young creators the incredible opportunity to share the cool stuff they’ve made with digital technology with a global audience, and…

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Big news for young coders and everyone who supports them: project registration is now open for Coolest Projects 2024! Coolest Projects is our global technology showcase for young people aged up to 18. It gives young creators the incredible opportunity to share the cool stuff they’ve made with digital technology with a global audience, and receive certificates and rewards to celebrate their achievements.

A young coder shows off her tech project Five young coders show off their robotic garden tech project for Coolest Projects to two other young tech creators.

What you need to know about Coolest Projects

The Coolest Projects online showcase is open to young people worldwide. Young creators can register their projects to share them with the world in our online project gallery, and join our exciting livestream event to celebrate what they have made with the global Coolest Projects community.

Four young coders show off their tech project for Coolest Projects.

By taking part in Coolest Projects, young people can join an international community of young makers, represent their country, receive personalised feedback on their projects, and get certificates and more to recognise their achievements.

Here’s how it works:

  • Coolest Projects is completely free to take part in!
  • All digital technology projects are welcome, from very first projects to advanced builds, and the projects don’t have to be complete
  • Projects can be registered in one of six categories: Scratch, games, web, mobile apps, hardware, and advanced programming
  • Young creators up to age 18 can take part individually or in teams of up to five friends
  • Any young person anywhere in the world can take part in the online showcase, and there are in-person events in some countries for local creators too (find out more below)
  • Registration for the online showcase is now open and closes on 22 May 2024
  • All creators, mentors, volunteers, teachers, parents, and supporters are invited to the special celebration livestream on 26 June 2024

Taking part in Coolest Projects is simple:

  • Young people think of an idea for their project, or choose something they’ve already made and are proud of
  • Young people work with friends to create their project, or make it on their own 
  • Creators (with the help of mentors if needed) register projects via the Coolest Projects website by 22 May
  • Creators’ projects are shared with the world in the online showcase gallery
  • Creators, mentors, and supporters explore the amazing projects in the online gallery, and join the livestream on 26 June to celebrate young creators’ achievements with the Coolest Projects community worldwide
Two young coders work on their tech project on a laptop to control a sewing machine for Coolest Projects.

Coolest Projects in-person events in 2024

As well as the global online showcase, Coolest Projects in-person events are held for young people locally in certain countries too, and we encourage creators to take part in both the online showcase and their local in-person event.

The exhibition hall at Coolest Projects Ireland 2023.

In 2024, creators can look forward to the following in-person events, run by us and partner organisations around the world:

More events are coming soon, so sign up to the Coolest Projects newsletter to be sure to hear about any in-person events in your country. And if there isn’t an event near you, don’t worry. The online showcase is open to any young person anywhere in the world.

A Coolest Projects sign with two people doing handstands in front of it.

Help for you is at hand

Coolest Projects welcomes all digital tech projects, from beginner to advanced, and there are loads of great resources available to help you support the young people in your community to take part.

Young people and an adult mentor at a computer at Coolest Projects Ireland 2023.

We are running a series of online calls and webinars for mentors and young people to share practical tips and help participants develop their ideas and build their creations. Sign up for the sessions here. All sessions will be recorded, so you can watch them back if you can’t join live.

You can also check out the Coolest Projects guidance page for resources to help you support young people throughout their Coolest Projects journey, including a mentor guide and session plans.

Five young coders show off their robotic garden tech project for Coolest Projects.

To inspire your coders, encourage them to take a look at the 2023 showcase gallery, where they can explore the incredible projects submitted by participants last year.

Our projects site is also a great place for participants to begin — there are hundreds of free step-by-step project guides to help young people create their own projects, whether they’re experienced tech creators or they’re just getting started.

Sign up for Coolest Projects updates

There’s lots more exciting news to come, from the announcement of our VIP judges to details about this year’s swag, so sign up for email updates to be the first to know. And whether your coders have already made something fun, innovative, or amazing that they want to share, or they’re inspired to make something new, Coolest Projects is the place for them. We can’t wait to see what they create!

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Working with UK youth and community organisations to tackle the digital divide https://www.raspberrypi.org/blog/working-with-uk-youth-community-organisations-to-tackle-digital-divide/ Tue, 16 Jan 2024 11:32:36 +0000 https://www.raspberrypi.org/?p=86032 At the heart of our work as a charity is the aim to democratise access to digital skills and technologies. Since 2020, we have partnered with over 100 youth and community organisations in the UK to develop programmes that increase opportunities for young people experiencing educational disadvantage to engage and create with digital technology in…

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At the heart of our work as a charity is the aim to democratise access to digital skills and technologies. Since 2020, we have partnered with over 100 youth and community organisations in the UK to develop programmes that increase opportunities for young people experiencing educational disadvantage to engage and create with digital technology in underserved communities.

Youth organisations attempting to start a coding club can face a range of practical and logistical challenges, from a lack of space, to funding restrictions, and staff shortages. However, the three issues that we hear about most often are a lack of access to hardware, lack of technical expertise among staff, and low confidence to deliver activities on an ongoing basis.

In 2023, we worked to help youth organisations overcome these barriers by designing and delivering a new hybrid training programme, supported by Amazon Future Engineer. With the programme, we aimed to help youth leaders and educators successfully incorporate coding and digital making activities as part of their provision to young people.

“Really useful, I have never used Scratch so going [through] the project made it clear to understand and how I would facilitate this for the children[.]” – Heather Coulthard, Doncaster Children’s University

Participating organisations

We invited 14 organisations from across the UK to participate in the training, based on:

  • The range of frontline services they already provide to young people in underresourced areas (everything from employability skills workshops to literacy classes, food banks, and knife crime awareness schemes)
  • Previous participation in Raspberry Pi Foundation programmes
  • Their commitment to upskill their staff and volunteers and to run sessions with young people on a regular basis following the training

Attendees included a number of previous Learn at Home partners, including Breadline London, Manchester Youth Zone, and Youth Action. They all told us that the additional support they had received from the Foundation and organisations such as The Bloomfield Trust during the coronavirus pandemic had directly inspired them to participate in the training and begin their own coding clubs. 

Online sessions to increase skills and confidence

We started with four online training sessions where we introduced the youth leaders to digital making concepts, programming languages, and recommended activities to run with their young people. This included everything from making their own block-based Scratch games, to running Python programs on our Code Editor and trying out physical computing via our new micro:bit project path.

Alongside digital skills and interactive codealongs, the training also focused on how to be an effective CoderDojo mentor, including classroom management best practice, an explanation of the thinking behind our 3…2…1…Make! project paths, and an overview of culturally relevant pedagogy.

This last part explored how youth leaders can adapt and tailor digital making resources designed for a wide, general audience for their specific groups of young people to aid their understanding, boost their learning outcomes, and increase their sense of belonging within a coding club environment — a common blocker for organisations trying to appeal to marginalised youth.

In-person training to excite and inspire

The training culminated in a day-long, in-person session at our head office in Cambridge, so that youth leaders and educators from each organisation could get hands-on experience. They experimented with physical computing components such as the Raspberry Pi Pico, trained their own artificial intelligence (AI) models using our Experience AI resources, and learned more about how their young people can get involved with Coolest Projects and Astro Pi Mission Zero.

The in-person session also gave everyone the chance to get excited about running digital making activities at their centres: the youth leaders got to ask our team questions, and had the invaluable opportunity to meet each other, share their stories, swap advice, and discuss the challenges they face with their peers.

“Having the in-person immensely improved my skills and knowledge. The instructors were all brilliant and very passionate.” – Awale Elmi, RISE Projects

Continuing support

Finally, thanks to the generous support from Amazon Future Engineer, we were able to equip each participating organisation with Raspberry Pi 400 kits so that the youth leaders can practise and share the skills and knowledge they gained on the course at their centres and the organisations can offer computing activities in-house.

Over the next 12 months, we will continue to work with each of these youth and community organisations, supporting them to establish their coding clubs, and helping to ensure that young people in their communities get a fair and equal opportunity to engage and create with technology, no matter their background or challenges they are facing.

“It was really great. The online courses are excellent and being in-person to get answers to questions really helped. The tinkering was really useful and having people on hand to answer questions [was] massively useful.” – Liam Garnett, Leeds Libraries

For more information about how we can support youth and community organisations in the UK to start their own coding clubs, please send us a message with the subject ‘Partnerships’.

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Celebrating young Coolest Projects creators at a London museum https://www.raspberrypi.org/blog/coolest-projects-creators-young-v-a-london/ https://www.raspberrypi.org/blog/coolest-projects-creators-young-v-a-london/#comments Thu, 21 Dec 2023 09:55:00 +0000 https://www.raspberrypi.org/?p=85932 Each year, young people all over the world share and celebrate their amazing tech creations by taking part in Coolest Projects, our digital technology showcase. Our global online showcase and local in-person events give kids a wonderful opportunity to celebrate their creativity with their communities, explore other young creators’ tech projects, and gain inspiration and…

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Each year, young people all over the world share and celebrate their amazing tech creations by taking part in Coolest Projects, our digital technology showcase. Our global online showcase and local in-person events give kids a wonderful opportunity to celebrate their creativity with their communities, explore other young creators’ tech projects, and gain inspiration and encouragement for their future projects.

Coolest Projects exhibit at the Young V&A in London.
The Coolest Projects exhibit at the Young V&A in London.

Now, visitors to the Young V&A museum in London can also be inspired by some of the incredible creations showcased at Coolest Projects. The museum has recently reopened after a large reimagining, and some of the inspiring projects by Coolest Projects 2022 participants are now on display in the Design Gallery, ready to spark digital creativity among more young people.

Projects to solve problems

Many Coolest Projects participants showcase projects that they created to make an impact and solve a real-world problem that’s important to them, for example to help members of their local community, or to protect the environment.

A Coolest Projects entry at the Young V&A in London.
At Coolest Projects, Donal (age 9) showcased his creation to send notifications about coronavirus test results via email.

One example on display in the Young V&A gallery is EleVoc, by 15-year-old Chinmayi from India. Chinmayi was inspired to create her project after she and her family faced a frightening encounter:

“My family and I are involved in wildlife conservation. One time we were charged by elephants even though we were only passing by in a Jeep. This was my first introduction to human–animal conflict, and I wanted to find a way to solve it!” – Chinmayi

The experience prompted Chinmayi to create EleVoc, an early-warning device designed to reduce human–elephant conflict by detecting and classifying different elephant sounds and alerting nearby villages to the elephants’ proximity and behaviour.

Also exhibited at the Young V&A is the hardware project Gas Leak Detector by Sashrika, aged 11, from the USA. Gas Leak Detector is a device that detects if a fuel tank for a diesel-powered heating system is leaking and notifies householders through an app in a matter of second.

Sashrika knew this invention could really make a difference to people’s lives. She explained, “Typically, diesel gas tanks for heating are in the basement where people don’t visit every day. Leakage may be unnoticed and lead to fire or major repair cost.”

Projects to have fun

As well as projects designed to solve problems, Coolest Projects also welcomes young people who create things to entertain or have fun. 

A Coolest Projects entry at the Young V&A.
Harshit’s game for Coolest Projects, now exhibited in the Young V&A

At the Young V&A, visitors can enjoy the fun, fast-paced game project Runaway Nose, by 10-year-old Harshit from Ireland. Runaway Nose uses facial recognition, and players have to use their nose to interact with the prompts on the screen. 

Harshit shared the motivation behind his project:

“I wanted to make a fun game to get you thinking fast and that would get you active, even on a rainy day.” – Harshit

We can confirm Runaway Nose is a lot of fun, and a must-do activity for people of all ages on a visit to the museum.

Join in the celebration!

If you are in London, make sure to head to the Young V&A to see Chinmayi’s, Sashrika’s, and Harshit’s projects, and many more. We love seeing the ingenuity of the global community of young tech creators celebrated, and hope it inspires you and your young people.

With that in mind, we are excited that Coolest Projects will be back in 2024. Registrations for the global Coolest Projects online showcase will be open from 14 February to 22 May 2024, and any young creator up to age 18 anywhere in the world can get involved. We’ll also be holding in-person Coolest Projects events for young people in Ireland and the UK. Head to the Coolest Projects website to find out more.

The exhibition hall at Coolest Projects Ireland 2023.
Coolest Projects Ireland 2023.

Coolest Projects is for all young people, no matter their level of coding experience. Kids who are just getting started and would like to take part can check out the free project guides on our projects site. These offer step-by-step guidance to help everyone make a tech project they feel proud of.

To always get the latest news about all things Coolest Projects, from event updates to the fun swag coming for 2024, sign up for the Coolest Projects newsletter.

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Celebrating young tech creators in person: Coolest Projects events 2023 https://www.raspberrypi.org/blog/coolest-projects-in-person-events-2023/ Thu, 14 Sep 2023 12:29:09 +0000 https://www.raspberrypi.org/?p=84871 In the 2023 Coolest Projects online showcase, 5801 young people from all over the world shared the wonderful, fun, and creative things they had made with technology. But that’s not all we’ve seen of Coolest Projects this year. As well as our worldwide annual online showcase, a number of in-person Coolest Projects events are taking…

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In the 2023 Coolest Projects online showcase, 5801 young people from all over the world shared the wonderful, fun, and creative things they had made with technology. But that’s not all we’ve seen of Coolest Projects this year. As well as our worldwide annual online showcase, a number of in-person Coolest Projects events are taking place in countries across the globe in 2023.

The exhibition hall at Coolest Projects Ireland 2023.
The exhibition hall at Coolest Projects Ireland 2023.

Run by us or partner organisations, these exciting events create a space for young people to meet other young tech creators, connect to their community, and celebrate each others’ creations. In-person Coolest Projects events around the world had to pause over the coronavirus pandemic, and we’re delighted to see them return to engage and inspire young people once again.

Coolest Projects Ireland in Dublin

On 1 July, we were super excited to host Coolest Projects Ireland, our first in-person Coolest Projects event since 2020. 63 young tech creators from Northern Ireland and the Republic of Ireland came together in Dublin for an exciting one-day event where they shared 43 incredible creations, with engineer and STEM communicator Dr Niamh Shaw leading everyone through the day’s celebrations.

Young tech creators with projects in the Scratch category on stage at Coolest Projects Ireland.
The creators with projects in the Scratch category on stage with Dr Niamh Shaw.

One young maker showcasing her project was Charlotte from Kinsale CoderDojo in the Republic of Ireland. Her creative storytelling project ‘Goldicat and the Three Angry Property Owners’ was chosen as a judges’ favourite in the Scratch category.

Charlotte’s story includes different games and three secret endings for the user to discover. She told us: “I know someone who made an animation based off the fairy tale Hansel and Gretel in Scratch. This inspired me to make a game based off a different fairy tale, Goldilocks and the Three Bears.”

Charlotte’s project ‘Goldicat and the Three Angry Property Owners’.

Harshit entered the Hardware category with his amazing mini vending machine. Describing his project, he explained, “This is a recreation of a vending machine, but I have added my own twists to it to make it simple to build. You still get the full experience of an actual vending machine, but what makes it special is that it is made fully out of recycled materials.”

A young tech creator with a hardware project at Coolest Projects Ireland.
Harshit with his mini vending machine project.

Young people at Coolest Projects Ireland were joined and supported by family, friends, and mentors from Code Clubs and CoderDojos. Mentors told us their favourite things about attending a Coolest Projects event in person were “the joy and excitement the participants got from taking part and discussing their project with the judges”, and “the way it was very inclusive to all children and all [were] included on stage for some swag!”

Coolest Projects events by partners around the world

In 2023 we’re partnering with six organisations that are bringing Coolest Projects events for their communities. We’re still looking forward to the exciting Coolest Projects events planned for the rest of the year:

Back in June, more than 30 young creators participated in Coolest Projects Hungary, which was organised in Budapest by the team at EPAM Systems Inc. And April saw our partner CoderDojo Belgium organise Coolest Projects Belgium for 40 young people, who shared 25 projects across different categories from Scratch to Hardware and Advanced Programming.

The CoderDojo Belgium team shared how important the Coolest Projects event is to their community:

“Just like every year, we’ve unlocked the doors to welcome the next generation of tech enthusiasts. And this year, once again, we were absolutely amazed by the projects they brought to the spotlight. From an app predicting stock market evolution, to creatively designed games with unexpected twists, not to mention the incredible robots, and more, their ingenuity knows no bounds.”

CoderDojo Belgium

How you can get involved in Coolest Projects

We’re excited that the Coolest Projects online showcase — open to any young creator anywhere in the world — will return in 2024. And if there isn’t a Coolest Projects in-person event in your country yet, don’t worry. We’re working with more and more partners every year to bring Coolest Projects events to more young people.

To stay up to date with news about the Coolest Projects online showcase, sign up to the newsletter.

Young people and an adult mentor at a computer at Coolest Projects Ireland 2023.

And you can celebrate young tech creators with us year round wherever you are by following Coolest Projects on XInstagram, LinkedIn, or Facebook, where we share inspiring projects from the Coolest Projects online gallery and photos from the in-person events.

We’d like to thank EPAM Systems Inc, Meta, and GoTo for supporting the Coolest Projects Ireland event. If you’re interested in partnering with us for Coolest Projects, please reach out to us via email.

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More Unity: Dive deeper into 3D worlds, game design and programming https://www.raspberrypi.org/blog/more-unity-3d-game-design/ https://www.raspberrypi.org/blog/more-unity-3d-game-design/#comments Tue, 27 Jun 2023 10:05:57 +0000 https://www.raspberrypi.org/?p=84271 Our ‘Intro to Unity’ educational project path is a big success, sparking lots of young people’s passion for 3D game design and programming. Today we introduce the ‘More Unity‘ project path — the perfect next step for young people who have completed our ‘Intro to Unity‘ path. This new free path is designed to bridge…

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Our ‘Intro to Unity’ educational project path is a big success, sparking lots of young people’s passion for 3D game design and programming. Today we introduce the ‘More Unity‘ project path — the perfect next step for young people who have completed our ‘Intro to Unity‘ path. This new free path is designed to bridge the gap for young people before they start on the tutorials on the Unity learning platform.

A teenage girl participating in Coolest Projects shows off her tech project.

Our work to create this path builds on our partnership with Unity, through which we aim to offer any young person, anywhere, the opportunity to take their first steps in creating virtual worlds using real-time 3D.

More Unity builds on foundations

After young people have tried out the Unity Engine and C# programming through the ‘Intro to Unity’ path, they’re ready for a deeper exploration of 3D game design. ‘More Unity’ helps them build on the foundational skills they learned in the ‘Intro to Unity’ path. After completing this new path, they’ll be able to add complexity, new challenges, and heaps of fun to all their 3D creations.

We’ve prepared a comprehensive Unity Guide to assist with getting ready to start either the ‘Intro to Unity’ or ‘More Unity’ path. To create with Unity, learners need access to a computer with a graphics card, the latest version of the free Unity Games Engine, and a code editor. For the extra Blender-based projects (see below), they need the latest version of the free Blender software.

Dive into the projects in the ‘More Unity’ path

The project path consists of six projects. Like in ‘Intro to Unity’, each project introduces new skills bit by bit, enabling young people to independently code their own, next-level Unity creation in the final project.

Rainbow run

This first project shows how to build an exciting 3D simulation. With ‘Rainbow run’, learners create colourful tracks and guide a marble to race along them. We also offer them an extra project guide where they can customise the look of their marble using Blender.

Disco dance floor

Next, with ‘Disco dance floor’, learners code an interactive, tilting dance floor that responds to a rolling ball with sound and colour. They can add their own style to the dance floor by following our extra Blender project.

Don’t fall through

‘Don’t fall through’ is the third project in the path. Here, learners code a two-player game that requires strategy and timing as marbles traverse a vanishing tiled floor.

Pixel art reveal

‘Pixel art reveal’ comes next in the path. It helps learners design unique pixel art on a tiled floor and reveal their awesome artwork by rolling a ball across the surface.

Track designer

In ‘Track designer’, we invite learners to truly think like game designers. This project empowers learners to design unique tilting tracks filled with obstacles, personalised effects, sounds, and more.

Marble mayhem

Finally ‘Marble mayhem’ lets young people bring to life all the principles of physics and materials in the Unity Game Engine they’ve learned about while following the ‘More Unity’ path. This is their place to create a one-of-a-kind game or digital toy that truly reflects their creativity.

Growing skills through Unity

‘More Unity’ promotes young people’s creativity, problem-solving, and independence. Each project presents them with the chance to create a virtual world of physics, materials, and mechanics. With each project they’ll learn lots of new skills in 3D modeling, gameplay design, and programming.

The path includes a community gallery where young people can share their new 3D creations and see what their peers all over the world have made.

Two young people working together on a tech project.

The skills young people gain through the ‘Intro to Unity’ and ‘More Unity’ path provide them with a solid foundation to continue to learn and create with Unity. To follow their passion for 3D worlds, game design, and programming further, they can move on to the hundreds of tutorials available on Unity’s learning platform.

Get ready for ‘More Unity’: Our support for educators, volunteers and parents

Our detailed Unity guide will help you get everything set up for your young people to start with Unity, and the ‘Intro to Unity‘ path is the place for them to begin before they move on to ‘More Unity‘.

If you or your young people want to get a taste of the fun ‘More Unity’ has in store, there’s the Collision and colours Discover project to try out. This short learning experience showcases the new components the ‘More Unity’ path introduces.

To help our community of CoderDojo and Code Club volunteers bring Unity to their learners, we will host a free Unity-focused webinar on 13 July. Sign up to get a walkthrough of the path from our Learning Manager Mac Bowley, and to ask him any questions you might have.

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