Year 2 – Lesson 2 – Outcomes
During this lesson, learners will discover that a sequence of commands has an ‘outcome’. They will predict the outcomes of real-life scenarios and a range of small programs in ScratchJr. Learners will then match programs that produce the same outcome when run, and use a set of blocks to create programs that produce different outcomes when run.
Learning objectives
To explain that a sequence of commands has an outcome
- I can predict the outcome of a sequence of commands
- I can match two sequences with the same outcome
- I can change the outcome of a sequence of commands
Package contents
- Lesson plans
- Slide decks
- Learner resources
- Homework
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