Year 2 – Lesson 1 – ScratchJr recap

Curriculum KS1 Unit Lesson

During this lesson, learners will recap what they know already about the ScratchJr app. They will begin to identify the start of sequences in real-world scenarios, and learn that sequences need to be started in ScratchJr. Learners will create programs and run them in full-screen mode using the Green flag.

Learning objectives

To explain that a sequence of commands has a start

  • I can identify the start of a sequence
  • I can identify that a program needs to be started
  • I can show how to run my program

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework